AI Insights · Timothy · July 2021
Top 5 Free to Play Games in Switzerland Q2 2021 Performance
In Q2 2021, the top free-to-play games in Switzerland showed varied performance in weekly downloads, revenue, and active users. Here’s a detailed look at the trends.
In Q2 2021, the top five free-to-play games in Switzerland exhibited diverse performance metrics across weekly downloads, revenue, and active users. Below, we delve into the specifics of each game’s performance during this period.
PUBG MOBILE from Tencent Mobile International Limited saw a notable fluctuation in weekly revenue, peaking at approximately $688K in mid-May. Weekly downloads for the game remained relatively stable, with a slight increase to 2.9K in early May. The active user base showed a slight decline, from 39.4K at the start of the quarter to 37.2K by the end of June.
Clash of Clans by Supercell experienced a significant spike in weekly revenue, reaching around $615K in mid-April and $561K at the end of June. Weekly downloads maintained a consistent rate, with a high of 3.9K in mid-April. The game’s active users remained robust, fluctuating around 200K throughout the quarter.
Brawl Stars, also from Supercell, showed steady revenue growth with a peak of approximately $551K in late June. Weekly downloads varied slightly, peaking at 4.6K in early May. Active users for Brawl Stars remained relatively stable, hovering around 130K, with minor fluctuations throughout the quarter.
State of Survival: Zombie War from FunPlus International AG demonstrated a consistent increase in revenue, peaking at about $452K in mid-June. Weekly downloads saw a gradual decline, starting from 2.5K at the beginning of the quarter to 1.9K by the end of June. Active users showed a downward trend, decreasing from 18.2K to 16.3K over the same period.
Clash Royale, another hit from Supercell, exhibited a remarkable surge in revenue, reaching approximately $626K in early June. The game’s weekly downloads increased significantly, peaking at 6.3K in early June. Active users showed substantial growth, starting at 138.5K at the beginning of the quarter and rising to 266.3K by the end of June.
These insights are based on Sensor Tower's data, and more detailed information can be found on their platform.